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Prize Magazine #5

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THE PRIZE

Newsletter of the Watchers Of CIS

JUNE, 1899

ISSUE #5: DEEP THOUGHTS

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NOTES FROM THE EDITOR'S CAGE

"Ahhh... NOW I remember! The Inviso-Sword that wasn't! Yes... yes... the
treatments are working! :)" -- Kim Crawford

It's been a little hairy, but we've made it to June. This means that it is
almost summer in most of the places our Watchers dwell, and kilts are being
doffed in favor of black tank tops and chain-mail bikinis. Which means that the
rate of Inviso-Sword sightings will soon be reaching its annual peak... ;)

The second season has now come to a close, but interest continues to snowball;
the June 6th issue of TV GUIDE devotes its Sci-Fi/Fantasy page to HIGHLANDER.
Among the revelations include the fact that it was *Adrian* who vetoed the
notion of informing Charlie, and that Dawson [Jim Byrnes] will not only be back
with his Watchers in Season Three, he'll be bringing his blues guitar! We can
hardly wait...

There is still time to record your votes for the Immie Awards. Among the
categories are Best Costume (Duncan), Best Costume (Other), Best Fight, Best
Wenching Scene, Best Sword, and anything else your twisted little hearts should
care to express an opinion on. I hope to have enough votes in to present the
Immie Awards in the September issue of THE PRIZE, so get to thinking out there.

In this issue --

The defining of Holy Ground is a party game that can keep us occupied for weeks
on end, and recently, it did.

As requested, here is the Short Index to the Series -- just enough to whet the
appetite or jog the memory.

Revisions to the ever-expanding list of our Officers appear herein; also, a few
new entries have crept into our lexicon of CIS gibberish.

We also have the projected re-run schedule for the summer, including a short
detour for Watchers of channel 39 in Houston.

Next month: in memorium of the bloody events of 9 Thermidor two hundred years
ago, we shall be unveiling "Bride of Grues R Us". Insert Kurgan's laugh here...

-- Samantha Lynn, 73524,43

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I KNOW IT WHEN I SEE IT...

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We have a special treat for you this month: a nearly complete thought. Between
us, we Watchers have beaten the concept of Holy Ground with a stick until no
further definitions came crawling out. The results of this discussion form the
article below.

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CLAUDE -- Hi, I have come up with yet another reason for the "No fighting on
Holy Ground Theory", and I was wondering what y'all think of it.

First some background:
Being an Immortal is very stressful. They basically live their lives being
hunted by other Immortals. They need to be constantly on their guard for when
someone will come looking for them. After only fifty years of looking over your
shoulder wondering if someone is going to get lucky that day can get really
tiring.

They also wanted to be able to talk with someone of their own ilk, someone who
understood what it was like to live forever, and see all of your friends die.
Without wondering if you might get into a heated argument, and have the swords
come out.

So they decided they needed a way that they could do a "time-out", someplace
where they could go to sleep without wondering if someone was going to sneak up
on them and try and take their head. They initially choose Holy Ground due to
superstition, remember there were Immortals around in 500 BC, so this is a very
ancient culture.

As for the enforcement of it.... They police their own. Every Immortal
realizes that once he "crosses that line" all bets are off. Every Immortal who
hears about it, and this news *will* travel fast, will come after him. And
since he has demonstrated that he does not care for the rules, no rules apply to
him. There will be no place for him to [run], and all hands will be turned to
strike him. With all Immortals against him, and no place for him to rest, his
life expectancy drops from immortal to less than a year.

SR -- I don't believe a choice was theirs to make. Fearing the wrath of other
immortals -- who're after them ANYway -- offers little deterrent.
Holy ground as neutral territory is a reminder that, though they are powerful on
earth, there is still a power greater than they that should be approached with
reverence and humility.

CLAUDE -- <<Fearing the wrath of other immortals -- who're after them ANYway --
offers little deterrent.>>

It wasn't just the fact that other immortals would be after them. Most
immortals (that we've seen), don't seem to be actively hunting other immies.
Most of them have some semblence of a life (which is better than I have;-) ). I
was thinking that *every* immortal would call "truce" and go after the one immie
that broke *THE* rule. *AND* these immies would not be following any rules
while they went after him.

I was thinking more along the lines of a mass, and concentrated manhunt for that
one immie.

I like the idea that some of them believe in a higher power, but personally I
think that most of the (bad) immortals are egotistical enough to believe that
they are "gods" themselves. Or at least they don't believe in any higher power.
Duncan was once talking about Darius to Tessa, and he said something to the
effect that Darius did not actually follow any single religion. He has been a
priest for most of them, but he did respect their beliefs, and followed them
while he was on their holy ground.

HP -- In FOR TOMORROW WE DIE (the [episode] that introduced Xavier St. Cloud)
there was a conversation that went something like this:

Tessa: "I thought you said that Darius had been a Buddhist and a Hindu, as well
as a Catholic priest. Why, then, is it so important for him to respect the Rule
of the Confessional?"

Duncan: "That's just it - *respect*. Darius feels that if he is going to help
mankind, he has to respect their ways."

SR -- <<...the (bad) immortals are egotistical enough to believe that they are
"gods" themselves.>>

Perhaps. (I've never seen any of the Darius episodes.) The Kurgan
displayed such tendencies in HL1 with his "That will be His undoing" comments.
Even the Kurgan, however, humbled himself (albeit only slightly by mortal
standards): "Father! Forgive me. I am a worm."

HP -- <<Even the Kurgan, however, humbled himself (albeit only slightly by
mortal standards): "Father! Forgive me. I am a worm.">>
I didn't read that scene as humbling AT ALL, but rather as totally
insincere on The Kurgan's part. He was doing everything he could think of to
harass/annoy/bully everyone in the church, and the above was a matter of mocking
the priest.

SR -- <<...totally insincere on The Kurgan's part>>
I didn't find it dripping in sincerity either. However, he *did* say it,
as an unsuperstitious someone might walk around a ladder.

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DZ -- I was always under the impression that the "Holy Ground" ruling was more
of an honorific than an actual enforced rule. ("It's tradition...") My
impression of the entire thing was that there wasn't a spoken "you do this and
we kill you" sort of thing, but that the [Immortals] were all taken from an
honorable enough stock that they all understood it to be the "one rule" they
were all bound by.

Going from that viewpoint, I had always figured that the holy ground would only
refer to a place that was holy to the Immortal who was seeking sanctuary
thereupon. Perhaps not (as I've never seen the Kurgan as being a particularly
religious type), but as a token of respect, it could go either way.

CS -- <<only holy to the Immortal seeking sancturary thereupon>>

That would be like calling 'time out' in a game of tag when the person
who's IT is about to get you -- and it doesn't work out that way for Immortals.
What I like about the Holy Ground theory is that the Immortals rely on the rest
of us consecrating the ground, or us working through a higher power, etc. And
it's not just a Western Christian idea of holy ground, in The Gathering Connor
finds Duncan building his cabin on Holy Ground after the 'Old Ones' gave their
permission. Every culture has a concept of sacred ground and the Immortals
don't have to be members of that culture to use the ground for Sanctuary -- at
least I don't think so.

But that brings up a couple questions -- how come Duncan could fight the insane
zealot immortal [in AVENGING ANGEL] in the Tomb of Jacques de Molay in Paris?
He was a Templar, that was at one time anyway a church and cemetaries are
usually treated on the show as holy ground. And in the show where Xavier
returned to try for Duncan with the Hunters' help, the Head Hunter (pun
intended) told Duncan 'you can't fight me on holy ground'. Why not? The guy's
not immortal. (Or is he, but that's another theory). No immortal can fight,
period on holy ground, or just can't fight other immortals?

KC -- Good point about the "it's tradition" statement. That does imply a
universal voluntary compliance...but not a "you die if you do" rule. But then,
if an immie violated that Rule, the collective ire might be so great that he
would be hunted.....the immie version of "shunning"? :)

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KC -- Connor and Duncan, being from the time and place that they were, would be
devout Catholics... right? Assuming that, honoring Holy Ground would be no
problem for them. Maybe most immies are raised (during the preimmie period)
like that.

Then, you got immies like the Kurgan. Considering the time and place where THEY
were raised as preimmies (Ramirez: "for fun, they would throw children into pits
of wild dogs to fight for food"), no wonder they turned out as disrespectful
throughout the ages of all things Holy, of people, of human life... etc.

BUT... even as low as the Kurgan are... EVEN as low as Xavier was... no immortal
will violate the Rule about Holy Ground. I suppose this could go back to
whoever... whatever... whyever the Rules were set up in the first place by the
Originals (did I coin one there?). These Original beings either sent the
immortals here to Earth, or at least, set up the rules.

Ok..maybe I'm reaching here. NO ONE, even the immies, knows how the whole thing
started. But, for some reason, "they" decided that a neutral ground or
sanctuary was necessary. Maybe for the sanity of the immortals in the Game.
Maybe just to add to the "sport" of the Game. That last thing... just to add to
the sport... might make more sense than any other reason.

CLAUDE -- <<NO ONE, even the immies, knows how the whole thing started. But,
for some reason, "they" decided that a neutral ground or sanctuary was
necessary.>>

This is what I have been thinking, although I felt that it started because
of superstistion when *no* fighting was done on Holy Ground. And then they kept
at it because of Tradition, and they all needed a place where they wouldn't need
to be watching over their shoulder.

PW -- << ... and they all needed a place where they wouldn't be watching over
their shoulder...>>

Perhaps, but I still get the gut impression that perhaps it was more. I've
heard the suggestion that perhaps it was because the Quickening wouldn't take,
or that the wound would heal before the Quickening . But what if it were that
because of the "power" associated with Holy Ground by any group and/or religion,
that not only would the Quickening be lost in a fight, but that it would, in
turn , draw the lifeforce out of the perpetrator as well ?? It would seem VERY
strong incentive not to begin anything, ANYWHERE, that would guarantee the
passing of BOTH combatants !!! Any thoughts ???

CLAUDE -- <<that not only would the Quickening be lost in a fight, but that it
would, in turn , draw the lifeforce out of the perpetrator>>

I have thought about this a bit, and personally don't hold much stock in
it. As far as I know nothing of the sort has been hinted at by Duncan or
Connor, or any other immortals. If this were the case, they might even be wary
of getting into a fight near Holy Ground, and Duncan has more than once been
willing to fight an immortal as soon as he left Holy Ground. And it also
wouldn't explain why he couldn't attack Horton in his tomb.

SL -- <<Connor and Duncan, being from the time and place that they were, would
be devout Catholics...right?>>
Well... half right. Connor was born in 1518, so, yeah, he'd have been
raised a good little Catholic. But Duncan didn't come along until 1592, by which
time Scotland had gone quite Protestant. Which would probably make for some
lively dinner-table discussions between Our Lads... ;)

SR -- <<Which would probably make for some lively dinner-table discussions
between Our Lads...>>

Ahhh! To be a fly on THAT wall. :)

KC -- RE Catholicism and Our Lads:

Ahhh...interesting info! That would explain why we saw Connor in a
Catholic church, but we haven't seen Duncan in ANY church...for himself, that
is...(not when talking to Darius, etc.), except for the Holy Ground of his
Native American girlfriend. I'm assuming he took on, if not at least out of
respect, the spirituality of the Native American at that time.

All of which brings me to something I thought I glanced on earlier in this
thread... do immortals believe in God? Living among mortal humans as children,
I would think their ideas and beliefs are the same as the parents who raised
them. (witness the difference between the Kurgan and Connor). Bottom line:
some do, some don't... just like mortals. How's that sound?

I still have never seen BAND OF BROTHERS, and have not heard how Darius felt
about all this. Whether he believed in God or not, he cared enough about
mortals to minister to them as tho he did, and strengthen THEIR faith and
spirituality, because it benefitted THEM. (bet he was great in
confessional....talk about having "seen it all"....<G>).

C B-K -- <<but we haven't seen Duncan in ANY church...for himself, that
is...(not when talking to Darius, etc.), except for the Holy Ground of his
Native American girlfriend.>>

Not so! He waited in [the hospital chapel] when it wasn't certain that
Charlie was going to live. Ms. CID tracked him there, and he told her, "It's a
good place to hope."

One reason that I've always liked the show is that there's an inherent
spirituality about it; one that matches my own sense of "the way it ought to
be." I have always felt it was unlikely that there was only one messenger of
God. Unlike most people who accept Jesus as the Son of God, I realize that He
is a very Western archetype. I can hardly imagine that a loving God would fail
to provide other manifestations of God in forms that people can recognize.
It has always seemed to me that there are a lot of "good" religions, and that
the surest sign of a genuine faith of ANY cultural orientation was a belief in
the necessity of doing good, of devotion to justice.

This seems to be a lot of what Duncan is all about.

SL -- <<[KC. asked] Was he actively "praying" for Charlie's recovery [in the
hospital chapel]? Anybody remember?>>

I think he was mostly sitting there looking morose. The first time I saw
it I thought Charlie was dead and this was the funeral home -- Duncan sure
looked that way! (Got another wall free for that 'Attaboy, Adrian!' tally,
Helva...?)

'ere's a thought: mebbe he headed for holy ground because it's the one place he
can devote his attention completely to his thoughts without fear of being snuck
up on. And what he had to think about certainly wouldn't have been hurt by that
happenstance.

KC -- Good point about the retreat to Holy Ground to concentrate his efforts and
hopes for Charlie...without fear and bother of having to stop everything and
fight somebody. What with Horton running around at the time...holy ground might
not have been a total refuge (as with Darius)...but I think you're right. I
hadn't thought of that. It's good to see the immortals (the good ones, at
least) respecting human beliefs and customs. I wonder if Duncan was taking
personal comfort from being there? Guess it's just another example of how
powerless they are...even as immortals, they can't stop death from claiming the
ones they love.

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CM -- Theory: The force that binds them & creates the Quickening is what I think
is a holy bond. One that originates in the church. Although, an ancient church
that probably started around the time of Christ. That is then made into the
Catholic Church.

The Church or a holy land is a safe haven from the others. Due to the bond they
share.

B G-S -- What was holy ground before year 0? Don't forget our favorite Spaniard
was hanging around long before. Holy must be more an eternal thing than a
Christian thing, wouldn't ya think?

CM -- I think that it was a kind of power or place. Not just a Christian thing.
That power made the holy places (places declared holy by men) to be a sanctuary.
The power is probably the strongest at these points.
Most probably like in the final scene of the movie.
After MacLeod got the prize - it was kind of [an] ability to help others with
his mind. The power joining with the quickening in his body to allow a
different sort of life.
Meaning the holy places were places where people were praying &
fueling the power with prayers.

B G-S -- <<That power made the holy places (places declared holy by men) to be a
sanctuary. The power is probably the strongest at these points...
Meaning the holy places were places where people were praying & fueling the
power with prayers.>>

That makes much more sense to me. Holy Power has always been there and is
stronger in some places... hence sacred places exist and humanity has recognized
them - a place not only fuelled by prayer, but where prayer is more effective?

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MH -- Well, I have a theory on the Holy Ground issue.

I don't think that an Immie gets a complete Quickening when s/he takes another's
head. In all the Quickenings we've seen, it seems like some of the energy (or
the Blue Spooze manifestation thereof) goes. . . elsewhere. Perhaps a great
majority of it is drained away, and held in escrow. With each Quickening, the
Immie becomes more able to handle the whole kit'n'kaboodle, until the last one
is able to handle the whole thing and receives it from wherever it is stored
(which would also explain Connor's big-time final Quickening in H1).

Now, suppose there is something about Holy Ground that prevents the excess power
of the Quickening to drain away. So the victorious Immie gets the whole thing
from the loser, all at once. S/he is not able to handle it yet, and so is
destroyed by it (a la RAIDERS OF THE LOST ARK?). This would only have to happen
once or twice before word got around - don't fight on Holy Ground. Eventually it
would go from being a Good Idea(tm) to being a Rule (kinda like seatbelt use. .
. <G>).

The only problem I have with the non-denominational nature of Holy Ground used
in Highlander is that there are some religions that consider *all* ground to be
holy. Perhaps Holy Ground refers to land that has been sanctified by some type
of ritual (by whatever religion)?

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DZ -- What is considered "holy ground" is a toss-up for the most part, and as I
haven't seen anything of the series so far, I don't have a lot of exterior
evidence to work from. I prefer to consider the original movie as my "bible"
and work from other things that I hear from there.

Based on the way that Ramirez treats it in the first movie, I don't know that
it's even something that's so static. As I said in the other post, I don't
think that it's a "retribution" sort of thing, but if you look at all the
immortals from the first movie, they ALL seem to have at least some sense of
honor.

Even the Kurgan, who can be argued to be someone that would do ANYTHING to
achieve his ends, is still a mercenary, and throughout the first movie, he never
seems to break any contract that he has made (if anything, mercs that tend to be
dishonorable toward their contracts tend not to get hired that much <g>). So my
assumption is that one of the human "qualities" that was common to all the
immortals was that they at least held honor in somewhat high regard.

That's pretty much what I based my theory on. Between what everyone has cited
from the series, and what's in the movie, it seems that the writers are leaving
the "holy ground" thing VERY ambiguous, which to my mind, would mean that it's
not a "strike you down" sort of rule, but rather just "tradition".

As for the tomb of the Templar, that's something of an interesting question. As
I recall, Philip IV had him burned at the stake after he retracted his
"confession" to crimes of heresy and immorality. If that was truly the case, I
don't believe that he would have been buried in consecrated ground, although
that may or may not be the case (or may have been rectified by later church
action). If it wasn't consecrated, no problem...those that the church burned at
the stake were rarely considered to be worthy of a consecrated grave, thus no
holy ground.

I honestly don't know...the only real conclusion that we can come to is that the
immortals seem to show respect for "holy ground" by not bringing their battles
to it. I've always felt that it's a matter of traditional respect, probably
based on whatever the immortals thought was holy, and devoted to "God", in any
of it's forms, but I've also had the feeling that it sort of relied on the
immortal's own judgements, thereby leaving it open to their own interpretation
of "holy ground".

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M-E P -- I had assumed that Holy Ground referred to all ground held sacred by
any religion.

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TV -- The holy ground theory could be that the innate magic of any sanctified
ground could neutralize wounds in such a way that you COULDN'T take heads
because no beheading would work. This grew into standard rule or courtesy of
today. Probably only the really OLD ones could tell ya, but two of the best
(Kurgan and Ramirez) are out of it and Connor's not saying <G>.

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CS -- I think the writers have lots to explore with Holy Ground. Except for THE
GATHERING they don't really touch on non-western/christian sacred ground.
Being the good Catholic girl that I am it's nice to see positive christian
images but good old Joseph Campbell has shown us there's alot more to sacredness
than a cross and a tabernacle. And Duncan's a good Scot - even a modern 16th
century guy like him would still know enough about the Old Religion to make him
wary of Fairy Circles (would those be Holy Ground d'ye ken?)

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RM -- Here's an interesting question...

There have been several instances of immortals learning of their immortality and
not having a friendly immortal around to explain the rules. What is to keep
them from fighting on holy ground?

I know that the first immortal that they attacked on holy ground would try to
explain it to them, but if they are insane, such as the immortal in the templar
grave, what would keep them from killing on holy ground?

I think that there must be some kind of instinctive ability to sense holy ground
that is unleashed when they first become immortal.

As to what ground they consider holy, it might be that when a person believes
that an area is sacred, he instills in that area some kind of energy that the
immortals can sense.

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C B-K -- Holy ground has been a sanctuary for accused criminals in many
cultures. At several places in Hawaii, for example, there are "cities of
refuge" for the purpose.

For me, the concept of holy ground has to do with the idea of a center of
worship being a place where all are seen from the viewpoint of a merciful God;
e.g. out of the way of human judgments. The deity of cultural choice is thus
honored by way of other humans seeing the accused the way that the deity is
thought to do.

Immortals respect this because they need it so deeply. Their lives always seem
to get back to strife, stress, and battle eventually.

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RT -- Holy ground: If I remember my Medieval History course the prohibition on
fighting was part of the something called the "law of God" or the "peace of
God". One of these was a prohibition by the church which laid out when and where
fighting could take place. Holy days were off limits for fighting and there was
a specific distance from a church in which you had to be in order to fight. The
church was a very powerful force in the daily lives of the masses and it helped
to obey their rules in order to keep their support.

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B G-S -- Holy ground is what people have made it. Holy in the modern sense, and
in the ancient sense that the universe, made by God (goddess) is ALL holy.

The bottom line: Thou shalt not battle on ground deemed holy by the local
worshippers.


[CLAUDE: Claudius Turner; SR: Sheri Richardson; HP: Helva Peters; DZ: Dave
Zecchini; CS: Cheryl Strasser; KC: Kim Crawford; PW: Phillip Wright; SL:
Samantha Lynn; C B-K: Cathryn Bauer-Kahn; CM: Colleen Method; B G-S: Barb
Galler-Smith; MH: Martin Higgins; M-E P: Mary-Elizabeth Peters; TV: Tracey V.;
RM: Ryan Martin; RT: Robert Torgerson]

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OUR STORY THUS FAR...

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The second most frequently asked question that comes out of the mouths of our
newcomers is "Where can I find an index to the show?" Since it is not currently
within my power to answer the *most* frequently asked question ("Where in @#!!$
did he pull that sword out of?!?"), here's a brief guide to seasons one and two.

FIRST SEASON

[Vancouver.]

01 THE GATHERING

Duncan MacLeod is an immortal who just wants to be left alone -- but the Game
comes to him. Guest starring Christopher Lambert as Connor MacLeod.

02 FAMILY TREE

Richie Ryan encounters a man who claims to be his real father.

03 THE ROAD LESS TRAVELED

An old friend of Duncan's has hatched a scheme to ensure himself the Prize, at
the expense of mortals.

04 INNOCENT MAN

A crazy old homeless man witnesses a Quickening and is implicated by the real
murderer.

05 FREE FALL

Things are not what they seem when a new immortal comes to Duncan for training.

06 BAD DAY IN BUILDING A

Escaping criminals hold a courtroom hostage; to free the captives, including
himself, Duncan must divide and conquer the terrorists.

07 MOUNTAIN MEN

An immortal skilled in woodscraft takes a fancy to Tessa and Duncan must fight
for her release.

08 DEADLY MEDICINE

Duncan's healing powers attract the attentions of an unhinged emergency-room
doctor.

09 THE SEA WITCH

The trail of a drug dealer leads to an immortal Duncan once knew.

10 REVENGE IS SWEET

An immortal's mortal lover stalks Duncan for the "murder".

11 SEE NO EVIL

Duncan recognizes the shadow of a long-dead immortal in the pattern of a copycat
serial killer.

12 EYEWITNESS

Tessa witnesses a murder, but no one will credit her story.

13 BAND OF BROTHERS

The ancient and powerful Grayson becomes annoyed with Duncan when MacLeod keeps
foiling his plans to assassinate a peace activist.

[The series moves to Paris.]

14 FOR EVIL'S SAKE

Duncan takes on Kuyler, the world's most prolific assassin.

15 FOR TOMORROW WE DIE

Xavier St. Cloud is an immortal who's very fond of poison gas and pretty things.
Duncan doesn't approve.

16 THE BEAST BELOW

The immortal haunting the Paris Opera falls madly in love with a ruthless
singer.

17 SAVING GRACE

In lieu of a restraining order, immortal Grace seeks Duncan's protection from a
one-time lover.

18 THE LADY AND THE TIGER

Introducing Amanda, an incorrigable thief Duncan's had dealings with over the
centuries. Right now she's travelling with the circus while she plans her next
big job.

19 AVENGING ANGEL

A new-minted immortal goes berserk from the shock and fancies he's on a divine
mission to wipe out the sinners of Paris.

20 EYE OF THE BEHOLDER

Duncan's old drinking partner Gabriel has developed an unfortunate habit of
killing to protect his treasures.

21 NOWHERE TO RUN

On a trip to visit a friend in the countryside, Duncan, Tessa and Richie are
caught up in the siege of the chateau by an immortal bent on avenging a slight
to his adopted daughter.

22 THE HUNTERS

When immortal FitzCairn disappears, Duncan is led to a secret society that has
vowed to destroy all the immortals.

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SECOND SEASON

[The series moves to Vancouver.]

23 THE WATCHERS

Following a lead left by Darius, Duncan tracks down a group of mortals who have
unbeknownst to the immortals been making a study of them throughout history.

24 STUDIES IN LIGHT

A friend of Duncan's discovers how heavy the years can weigh on an immortal.

25 TURNABOUT

Immortal Michael Moore comes back into Duncan's life right around the same time
a mysterious string of killings begins.

26 THE DARKNESS

Tessa is kidnapped and used as the bait of a trap for Duncan.

[Alexandra Vandernoot (Tessa) leaves the show after this episode. Duncan moves
from the antique store to an apartment above Charlie DiSalvo's dojo.]

27 EYE FOR AN EYE

Newly immortal Richie immediately gets into trouble with an IRA terrorist.

28 THE ZONE

Duncan is called upon to investigate a rabble-rouser in the slums of The Zone.

29 THE RETURN OF AMANDA

Amanda's back, and she's brought trouble with her in the form of some plates for
counterfeit money.

30 REVENGE OF THE SWORD

Duncan's dojo gets him involved with a movie star who has a shady past.

31 RUN FOR YOUR LIFE

The struggle to get by in the world has nearly dragged down Carl Robinson, an
immortal Duncan once had great hopes for.

32 EPITAPH FOR TOMMY

Duncan witnesses the murder of a mortal reporter by an immortal and
investigates.

33 BLESS THE CHILD

On a camping trip in the wilderness of the Cascades, Duncan and Charlie must
protect an indian woman and a baby from a hard-hearted rancher bent on
recapturing them.

34 THE FIGHTER

An immortal friend sells Duncan an interest in his boxer, but Duncan has some
suspicions when a competitor's manager turns up dead.

35 UNDER COLOR OF AUTHORITY

In defense of a woman Richie crosses an immortal bounty hunter -- but Duncan is
strangely reluctant to back him up.

36 & 37 UNHOLY ALLIANCE (two parts)

Xavier St. Cloud returns with a new partner -- Horton, the hunter of immortals.

[The series moves to Paris.]

38 THE VAMPIRE

A series of related killings remind Duncan of a very similar incident centuries
before.

39 WARMONGER

Duncan must decide between a vow and vengeance when an unscrupulous immortal
meddles in politics.

40 PHARAOH'S DAUGHTER

Two thousand years ago Nefertiri was betrayed; now, she wants her revenge.

41 LEGACY

Amanda seeks to avenge the death of her immortal mentor, Rebecca.

42 PRODIGAL SON

Richie inadvertantly falls into a trap laid for Duncan.

43 & 44 COUNTERFEIT (two parts)

The Hunters lay out a fiendish plot to rid the world of Duncan MacLeod.

[The series moves...]

TO BE CONTINUED...

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Changes and revisions to the list of our Officers --

SUE HOLLOWAY -- Tailor's Assistant
TINA WHITECOTTON -- the UnMatchmaker
ROBERT GREEN -- Lord Wobert, Jack of Napes
LINDA WALTON -- Merchandising Manager

MARTIN HIGGINS is the head of the Order of the Sword and the Pen
CATHRYN BAUER-KAHN is the head of the Order of Duncan's Chaperones

MARY-ELIZABETH PETERS is now Agent Provocateur and Nanny
BARB GALLER-SMITH is now Axewoman and Special Agent of Quickenings;
she has also been awarded the Order of Duncan's Chaperones.
BILL O'BRIEN has been awarded the Order of the Sword and the Pen.

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Additions to the Glossary (issue #3) --

CROSSED OVER -- Made the transition to immortality
FIRST DEATH -- The original "death" that reveals immortality
IPRS -- Immie Personal Repair System; the ability to heal at a rapid rate
YAHBUT -- Yet Another Highlander Blooper Using Tachyons
(for historical inaccuracies)

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LINDA COOKSEY passes along from Velia Tanner on the Internet this tenative air
schedule for upcoming episodes. (Subject to change by local station jabeeps.)

06/06 UNHOLY ALLIANCE PT 2
06/13 THE VAMPIRE
06/20 WARMONGER
06/27 PHARAOH'S DAUGHTER
07/04 LEGACY
07/11 PRODIGAL SON
07/18 CONNTERFEIT PT 1
07/25 COUNTERFEIT PT 2
08/01 THE WATCHERS
08/08 STUDIES IN LIGHT
08/15 TURNABOUT
08/22 REVENGE OF THE SWORD
08/29 THE DARKNESS
09/05 EYE FOR AN EYE
09/12 RUN FOR YOUR LIFE

Viewers in Houston plese note however the following changes to the schedule of
channel 39, provided by CLINTON PILATE:

6/05/94 Counterfeit I 17:00 Sunday
6/05/94 Counterfeit II 18:00 Sunday
6/12/94 Unholy Alliance I 17:00 Sunday
6/12/94 Unholy Alliance II 18:00 Sunday

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THE UNCLASSIFIED ADS

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In this forum, library 12, HIGHLANDER: ARTCON.TXT, an announcement for a contest
to design the shooting-script cover for the third season of HIGHLANDER. (To
recap: entries must be 4x7 inches or smaller and in black-and-white; send to the
Rysher TPE address below, "Highlander Script Cover Contest," ATTN Marketing.)

Announcing PEACE, the Adrian Paul Fan Club: inquiries to 12439 Magnolia Blvd.
#159, North Hollywood, CA 91607.

The Goddess's Haggis of Approval goes to TWEEDS, TARTANS AND THINGS, a Scots
import shop in Leamington, Ontario, Canada. Kilts and kilted skirts made to
measure in four subspecies of MacLeod tartan; call (519) 326-8831.

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The 1st EVER Official HIGHLANDER Convention.

Date: October 7, 8 and 9
The Regency Hotel, Denver, CO
Guests:
Adrian Paul, Stan Kirsch and Bill Panzer (Exec. Producer).

For info, send SASE to: The Gathering
PO Box 123
Aurora, CO 80040-0123

or, call: Krystmas Tarr (303) 363-1792

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FINE PRINT

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THE PRIZE is a house organ of the Watchers Of CIS. We are not funded by anybody
or sanctioned by anybody. If we get in trouble, I'm changing my name and moving
to Novosibirsk.

The Watchers of CIS are a floating pool of HIGHLANDER fans on the Compuserve
Information Service. We make no claims to official status or knowledge, but we
know what we like.

We hereby absolve Compuserve Information Services of all blame for the content
of this newsletter.

THE PRIZE may be freely distributed in hardcopy form ONLY across the seven seas
of space so long as no alterations are made to the text thereof, save any
required translations into languages other than the original American English.
Any violations of this caveat will result in the wrath of the Goddess and more
importantly the wrath of CIS, so please don't spoil our fun.

The Watchers of CIS exist on the Compuserve Information Service. For info on the
network and the SF Forum (where the HIGHLANDER message-board section is), call
1-800-848-8990 and ask for representative 186.

THE PRIZE 1994 is a production of Woodhull & Desmoulins Press.

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Here are the addresses that will accept mail for the series:

Rysher TPE, 3400 Riverside Drive, Suite 600, Burbank, CA 91505.
Please write Keith Samples at this address to express your support for the show.

SSA Public Relations, 15060 Ventura Blvd., Suite 360, Sherman Oaks, CA 91403
This is the address for fan mail to the actors.

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This issue's contributors:

CLAUDE -- 75000,324
SHERI RICHARDSON -- 70703,2746
HELVA PETERS -- 71321,502
DAVE ZECCHINI -- 70004,755
CHERYL STRASSER -- 73444,2344
KIM CRAWFORD -- 75230,2250
PHILLIP WRIGHT -- 73313,3363
CATHRYN BAUER-KAHN -- 72734,1403
COLLEEN METHOD -- 74041,1352
BARB GALLER-SMITH -- 73733,1315
MARTIN HIGGINS -- 72223,3441
MARY-ELIZABETH PETERS -- 74230,725
TRACEY V -- 73364,151
RYAN MARTIN -- 73502,2325
ROBERT TORGERSON -- 71242,50
LINDA COOKSEY -- 72713,3055
CLINTON PILATE -- 72167,165

and myself, the eternal Goddess Samantha.

Computers by Apple Computer
Haggis by Wobert
For Entertainment Purposes Only

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HIGHLANDER, for those of you just tuning in (the rest of you could skip this
bit), is a television series based somewhat loosely upon a film of the same
name, concerning a man from 1500's Scotland who discovers that he is immortal,
and cannot die. There are others like him, he finds, and they are engaged in a
fight to the last immortal, for the power of the Prize. In the end, there can
be only one.
The movie and the series diverge at this point: in the film, our man is Connor
MacLeod (Christopher Lambert), and he lives at the time of the last days, the
Gathering, when all the remaining immortals are coming together for the fight to
the death.
In the series, however, our immortal hero is Duncan MacLeod (Adrian Paul)--
"Same clan, different vintage" -- and the Gathering is not yet at hand. Duncan's
task is to keep his head from week to week.
For that is the only way to slay an immortal. From any wound but one, even unto
death, they will recover -- but "if your head comes away from your neck, it's
over." So says Connor's immortal mentor, Ramirez (Sean Connery).

-- THE PRIZE, Issue #1

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WATCH YOUR HEAD

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